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Use "Edit Center" to hinge body parts
written by Chris Georgenes
 
“The Elbow’s connected to the….”
This tutorial demonstrates how to use the Edit Center feature in Flash to “hinge” body parts to each other when animating characters.
I’ll assume you already know how to draw, create and/or import your character in Flash, as well as separate all body parts into unique symbols. I’ll also assume you have a basic understanding of Flash, specifically its timeline and how to convert objects to symbols. That said, the rest is easy.
Here's what my final walk cycle animation looks like:
 
  1. You can see how I have set up my character walk cycle across multiple layers (below). I also have multiple symbols on the same layers as well. For instance, One of the leg layers contains 3 different symbols, an upper leg, lower leg, and a foot. This is just a matter of personal preference. You may wish to have every individual symbol in its own layer, or you could have all symbols on 1 single layer. It doesn’t matter how you work in regards to this tutorial. Although the latter may prove to be more difficult when trying to select certain symbols that are behind others.
 
2. Once your character is ready for animating, select a body part (instance) and the Free Transform tool (Flash MX & Flash MX 2004). In Flash 5, Select the object and choose Modify > Transform > Edit Center.
Notice the center point of the symbol is now a solid white circle. Simply click and drag this circle to a new location. In my example, I moved the center point of the sneaker to where the ankle is (approximately). Now when I start keyframing and rotating/moving the sneaker, it “hinges” where it’s supposed to, making it easier to position each sneakers’ movements in relation to the lower leg symbol.
 
3. Repeat this process for each body part you want hinged. The center point of each individual symbol can be moved as well as the center point of multiple symbols depending on how many are selected at one time. Very useful for editing the center point of say, the head of a character that contains multiple symbols (eyes, pupils, mouth, etc) or an upper and lower arm and hand, and then make the center point of all 3 at the shoulder. You can even edit the center point of multiple symbols across multiple layers! Just hold down the “Shift” key while selecting each symbol. Then follow the above steps to edit their center point as if they were a single symbol.
 
*Tip 1: Make sure you edit the center point in the 1st keyframe on your timeline – that way, all subsequent keyframes will retain the new center point and you will not have to re-edit it each time.
*Tip 2: If you’re using Flash 5 you can edit your keyboard shortcut preferences to create a custom key command that points to the Edit Center command. In Flash MX and MX 2004, you can use the “Q” key to select the Free Transform tool.
 



I hope this lesson helps you. Unfortunately i can not provide the source file for this specific character as it was for a client and all rights to it have been retained. If i find some free time (yeah - right) i'll try and make a generic stickman version of this walk cycle. If you have any questions feel free to drop me an email or IM me:
 
chris@mudbubble.com email me email me chris@mudbubble.com